Shifting Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a brown tunic with yellow highlights, and long blue pants that bunch up around his shoes. He is muscular with a powerful set of arms. His yellow fur is lengthy. He has several tiny emerald earrings on each ear.
Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shifting is combative with any and all who dare try his patience in the slightest.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.
Motivation: Retire the richest man in the west; and to reunite with his absent father
Ideals: Justice, Entrepeneur. Flaws: Hedonist. Bonds: Rich, Family. Occupation: Sellsword
Voice: Whispers
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 9)
Armor Class 10
Hit Points 43 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 2000 gp.
Adam Graeme, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown costume with the symbols of the four houses of cards on his torso, and sports empty pouches on his belt. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His green eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He served in the navy to pay for his family's outstanding loans. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Fearful, Insomniac. Bonds: Military, Criminal record. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 63 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Perra Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a custom-built plate barding that's adorned with green lining and desert motifs. She has a penchant for wearing a ring with an oversized amber on her right hand. She has wavy rusty crest. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She speaks before she thinks and is too direct. She also is a firm believer in the womanly ideal.
History: A powerful wizard made her what she is. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Perra never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She has a rivalry with the Church that dominates her actions; and she is greedy
Flaws: Impulsive. Bonds: Rich, Mentor, In love, Religious. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 18)
Armor Class 11
Hit Points 107 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +9
Possessions: 17000 gp. Tiger eye turquoise (10 gp). Banded agate (10 gp). Rose (60 gp). Red garnet (130 gp). Black pearl (1500 gp). Alexandrite (1500 gp). Carnelian (60 gp). Bloodstone (60 gp). Obsidian (10 gp). Emerald (1100 gp). Hematite (10 gp). Golden yellow topaz (1500 gp). Red-brown spinel (130 gp). 1 Medium magic item.
Dalgal Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a long, brown, dusty cloak. His hair is red and curly. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Dalgal grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has set out to sabotage the competition.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Opinionated. Flaws: Insane. Bonds: Religious, Adventurer, Job. Occupation: Jeweler
Voice: Posh accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


