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NPC Generator

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Advanced [show]


Sybil Weld, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'8" and wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her right hand appears badly burned and disfigured. With bright brown hair. Her gray unseeing eyes seem to look past you.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sybil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sybil. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac; and she feels kind of lost in life

Flaws: Disease, Depressed. Bonds: Criminal record. Occupation: Shoemaker

Voice: Sore throat, cough

Attributes [hide]

Sybil Weld, Female Human Druid 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs


Purson Wit, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'6" western man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. He has black eyes and a green hat with a blue feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was always a brilliant, if unscrupulous mind. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Fearful, Insane. Bonds: Rich, Nature, Adventurer. Occupation: Farmer

Voice: High pitched, excited

Attributes [hide]

Purson Wit, Male Tiefling Adept 15
Medium (5'6") Tiefling, Chaotic Good (CR 15)
Armor Class 11
Hit Points 107 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)12 (+1) 7 (-2)17 (+3)
Skills Perception +3, Persuasion +8
Senses Passive Perception 18
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Bloodstone (70 gp). Chrysoprase (70 gp). Obsidian (10 gp). Malachite (10 gp). Moss agate (10 gp). Rock crystal (70 gp). Brown-green garnet (70 gp). Rock crystal (70 gp). Brown-green garnet (70 gp). Malachite (10 gp). 1 Medium magic item.


Social Check DCs


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a tight fitting pastel shirt and pants. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His yellow eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich northern family. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Nimble In the Wind, Male Tabaxi Warlock 9
Medium (6'1") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)14 (+2) 13 (+1)9 (-1)
Skills Deception +2, Insight +4
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 800 gp. Brass mug with jade inlays (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Embroidered and bejeweled glove (4000 gp).


Social Check DCs


Emeny Kenley, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: She is overprotective of those who hire her services. She is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Emeny grew up listening to her mother's many stories. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She left for the west, certain she would find work there.

Motivation: Meet up once more with her childhood friend; and wants to have a good time and be beloved

Ideals: Gifted, Optimist. Bonds: Guardian, Adventurer, Immigrant. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Emeny Kenley, Female Human Monk 6
Medium (6'0") Human, True Neutral (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 40000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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