Patrick Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a robe, a symbol of death around his neck, and a lance on his belt. His moppish golden hair is in a traditional bowl cut. His brown eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Patrick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Fighting, Athletic, Joker. Bonds: Military, Rich. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp.
Eleanor Reid, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has wavy white hair. Her fierce violet eyes like to dwell on things.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help
Ideals: Philantrophist, Gifted. Bonds: Criminal record, Slave. Occupation: Barkeep
Voice: Australian accent
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 58 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Halfling
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +6
Possessions: 1000 gp. Red-brown spinel (120 gp). Peridot (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mara Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a fine chain shirt which she covers with violet colored cloaks and clothing and is in decent physical shape. With wild chestnut hair. She wears round tiny glasses practically rammed into her face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She also hits on women, regardless of circumstances.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Mara was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Miller. She has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. She hasn't told them the truth, but wants to settle down with them.
Motivation: To share knowledge with the world; and to find somewhere to settle down
Ideals: Logical. Flaws: Shy, Mundane. Bonds: Has a crush, Immigrant. Occupation: Miller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 1700 sp.
Miles Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His auburn hair is cut short. He has blue eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Logical. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Fletcher
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 4000 cp. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!

