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NPC Generator

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Advanced [show]


Vistra Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Vistra was raised in a hard working conservative environment. She has had some formal poetry training, and achieved minor success. She's also a talented Laborer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Joker, Gifted, Artistic. Bonds: Rich, Job. Occupation: Scribe

Voice: Mumbles to self between sentences

Attributes [hide]

Vistra Foamtankard, Female Dwarf Warlock 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 120 gp. 1 Half-Plate.


Social Check DCs


Barakas Gift, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time. He carries a battered shield and tarnished kukri as well. He wears a deerstalker hat to cover his moderate length white hair. His gold eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: Gifted from a young age, Barakas studied abroad. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barakas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people

Ideals: Fighting, Professionalism, Gifted, Persistence. Flaws: Racist. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Barakas Gift, Male Tiefling Cleric 16
Medium (6'0") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 69 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Deception +7, Religion +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 8000 gp. Brass mug with jade inlays (200 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Carved bone or ivory statuette (30 gp). Jeweled gold crown (2000 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (200 gp). Black velvet mask with numerous citrines (110 gp). An abacus with copper, silver and gold markers (110 gp). A delicate silver chain set with a tourmaline (30 gp). An abacus with copper, silver and gold markers (110 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Baern Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Marshal. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of illithids once and for all.

History: Baern was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Wants to raise his children well.

Ideals: Joker. Flaws: Insane. Bonds: Job, Enemies, Family. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Baern Daerdahk, Male Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)10 (+0) 13 (+1)7 (-2)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 210 gp.


Social Check DCs


Thomas Wentworth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is lengthy and is close to two feet long. His eyes are blue.

Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Nature. Occupation: Bather

Voice: Hard of hearing, loud

Attributes [hide]

Thomas Wentworth, Male Human Commoner 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 110 gp. Large well-done wool tapestry (100 gp).


Social Check DCs

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