Alberich Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many tan ritualistic tattoos. He wears a brown costume with the symbols of the sun god on his torso. He has styled his chestnut hair well, parting it to the right. His green eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. He would rather hide behind his crafts than deal with other people.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Barber, but he got bored and became a Mason. He now owns his own business.
Motivation: His religion dominates his actions; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Religious, Job. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Simon Weld, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'11" and typically wears grey cloth garments or leather armor. His silver hair, when down, is lengthy. His blue eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to loving parents in a slum to the south. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.
Motivation: Further expansion of business; and expand his business
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Slave, Job. Occupation: Fletcher
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. Chrysoprase (40 gp).
Jasmine Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears just a red suit. She keeps her white hair in a pixie cut. She has hazel eyes.
Personality: Confrontational and typically high on some drug or another. She is a logical person and will generally grow upset if things defy logic and science.
History: The child of eastern immigrants she idolized her mother. A few years later when the west was not economically sound they moved to her current location. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She wants to get laid; and wants her loneliness to end
Ideals: Logical. Flaws: Addict. Bonds: Immigrant, Guardian, Has a crush. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 90 gp. Brown-green garnet (150 gp).
Sarai Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She is renowned for her bright white dresses and hats. Her long white hair reaches down to her waist. She has a tattooed face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born to a criminal king-pin and mafia family In her 10th year, her parents were killed by a dire rats raid, leaving Sarai alone in the world. After a stint in an orphanage, she was adopted. Recently she has begun working with bootleggers and crooks.
Motivation: She doesn't get along with people that don't share her tastes; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Philantrophist, Gifted, Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Enemies. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 12)
Armor Class 15
Hit Points 106 (12d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +5
Possessions: 1000 gp. Red spinel (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!

