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NPC Generator

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Advanced [show]


Bryseis Harm, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears baggy black pantaloons and a green scarf. Her brown hair is knotted and matted. Her gold eyes peer out from beneath her deerstalker black hat.

Personality: She has a massive crush on the younger sibling of the Tanner who has hired her part-time. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Bryseis was born the youngest of three triplets. Her father took her hunting and taught her how to get in the mind of other creatures. Due to her spouse's obsession with being a Bookbinder they were divorced and she won custody of their daughter. She worked as a Tanner, and she later adopted a second daughter.

Motivation: To clean up the streets; and she is wracked by social anxiety

Flaws: Fearful. Bonds: Has a crush, Family, Nature, Guardian. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Bryseis Harm, Female Tiefling Wizard 8
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)19 (+4) 15 (+2)9 (-1)
Skills Medicine +5, Performance +2
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Auran, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154433200000

Possessions: 1200 gp. Carnelian (40 gp). Red-brown spinel (140 gp). Rich purple corundum (800 gp). Moonstone (40 gp). Alexandrite (1000 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Drogo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Farmer for hire.

Motivation: To be a Bricklayer again; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Mentor, Military. Occupation: Farmer

Voice: Italian accent

Attributes [hide]

Drogo Withrethin, Male Half-Elf Fighter 4
Medium (5'5") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 15 (+2)5 (-3)
Skills Intimidation -1, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Abyssal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 18000 sp. 1 Backpack. 1 Masterwork Artisan’s tools. 1 Hourglass.


Social Check DCs


Duergath Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He has the majority of his body covered in plate. He keeps his chestnut hair in a flapper bob. His green eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family Duergath was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Duergath decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker. Flaws: Insane. Bonds: Criminal record. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Duergath Deepdelver, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)10 (+0) 12 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Fargrim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. He has a very tight haircut. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. He helped his mother out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Cynical, Insane. Bonds: Rich, Job. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Fargrim Goblinbane, Male Dwarf Aristocrat 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 8 (-1)13 (+1) 7 (-2)11 (+0)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven, Druidic
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp. Zircon (40 gp).


Social Check DCs

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