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Advanced [show]


Osah Reverence, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor, and she perpetually has her quarterstaff ready. Her hair is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.

Personality: Her tongue was cut out and she uses sign language. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Osah was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was taken as a slave by a traveling circus and forced to perform When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Poor, Slave. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Osah Reverence, Female Tiefling Warlock 5
Medium (6'5") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)8 (-1) 15 (+2)13 (+1)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Diesa Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case and is in decent physical shape. Her auburn hair is styled in orderly dreadlocks. Her brown eyes lackadaisically let the world flow into them.

Personality: Diesa wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She can't help but pocket interesting objects she comes across

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Diesa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diesa. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: Nothing but the best is good enough for her; and she wants to meet her childhood hero

Ideals: Disciplined, Impeccable. Bonds: Criminal record, Adventurer. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Diesa Daerdahk, Female Dwarf Ranger 12
Medium (3'10") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 107 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 15 (+2)11 (+0)
Skills History +7, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Auran, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Golden circlet with four aquamarines (6000 gp). Jeweled electrum ring (8000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male very much looks the part of a Bather. He is tall, broad shouldered and powerfully built. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has blue eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in the north. Like his father and his brother before him, after school he went straight into learning to become a Bather. He has since lost track of the people in his past.

Motivation: Further expansion of business; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Bonds: Job, Enemies, Immigrant, Family. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Taklinn Torevir, Male Dwarf Monk 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)16 (+3) 12 (+1)9 (-1)
Skills Deception +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Auran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Gerald Everly, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time, and he perpetually has his shortbow ready. His hair is always cut to a buzz. His blue eyes peer out from beneath his broad grey hat.

Personality: He is almost excessively polite to everyone, even when angry. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Shy, Insane. Bonds: Criminal record, Slave. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Everly, Male Human Aristocrat 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)15 (+2) 11 (+0)8 (-1)
Skills History +4, Stealth +2
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Alexandrite (200 gp).


Social Check DCs

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