Mûzglob Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses divination through singing.
History: He was born in the west. After coming to the age of reason, Mûzglob took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Retire the richest man in the west; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted, Logical, Entrepeneur. Bonds: Immigrant. Occupation: Herbalist
Voice: Boston accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 11)
Armor Class 13
Hit Points 19 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 9 (-1) | 4 (-3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 180 pp. Sard (30 gp). Banded agate (13 gp). Deep green spinel (50 gp). Blue star sapphire (800 gp).
Oppah Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She is portly but not overly obese. She has wavy chestnut hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is business-like. She takes instructions and follows them to the letter. Oppah is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She's since become an addict/alcoholic.
Motivation: To reunite with her absent father.
Ideals: Professionalism. Flaws: Addict, Disease, Insomniac. Bonds: Family. Occupation: Fletcher
Voice: Thin and wheezing
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 18 (+4) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Naal Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his chestnut hair in a pixie cut. His eyes are likewise brown.
Personality: Naal wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Naal was raised in a hard working conservative environment. Naal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Courier soon after.
Motivation: He has money and likes to spend it; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Adventurer, Rich. Occupation: Courier
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 19 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 7 (-2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Aquan, Druidic
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 3000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Brass mug with jade inlays (200 gp). Old masterpiece painting (2100 gp). Silver chalice with lapis lazuli gems (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nimble Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears just a brown suit. She wears her cinnamon fur down. She has a dull look in her amber eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born the only child of a wealthy merchant. Through the years after Nimble was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Nimble's father didn't care for her much, and the feeling was mutual. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To unite with her brother.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Silver ewer (10 gp). Brass mug with jade inlays (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!

