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NPC Generator

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Advanced [show]


Uraim Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly brown, has prominent grey streaks. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He receives visions of the future at random moments

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.

Motivation: He loathes his own lifestyle; and to get a good night's sleep

Ideals: Gifted. Flaws: Depressed, Disease, Insomniac. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Uraim Frostbeard, Male Dwarf Fighter 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)7 (-2) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 1 Simple lock.


Social Check DCs


Purban Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His hair, while still mostly black, has prominent grey streaks. He has a dull look in his blue eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Purban was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Purban abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Painter.

Motivation: To unite with his brother; and to be a masseuse again

Ideals: Joker. Flaws: Selfish. Bonds: Poor, Adventurer, Job, Family. Occupation: Painter

Voice: Speaks with lips pursed

Attributes [hide]

Purban Warmwater, Male Halfling Ranger 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 5 (-3)9 (-1)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 7
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Alby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears grey cloth garments or leather armor. His white hair has been sun bleached extensively. His eyes are amber and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Religious, Rich. Occupation: Interpreter

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Alby, Male Human Adept 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 6 (-2)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 8
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp. Silver comb with moonstones (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Tyna High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple white robe with grey stripes complete with hood. She is bristling with hidden weapons, mostly quarterstaffs and greatswords. Her hair is cut close to her head. Her gray eyes are slightly larger than normal.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gifted student she started as a Stableman, but she got bored and became a Apothecary. She has worked as a Apothecary like her father before her.

Motivation: Balancing her hectic life and new Apothecary responsibilities is difficult; and expand her business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Military, Job. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Tyna High-hill, Female Halfling Bard 12
Small (3'2") Halfling, Neutral Evil (CR 12)
Armor Class 15
Hit Points 43 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 11 (+0)13 (+1) 8 (-1)18 (+4)
Skills Perception +3, Performance +8
Senses Passive Perception 18
Languages Common, Halfling, Infernal
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 2000 gp.


Social Check DCs

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