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NPC Generator

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Advanced [show]


Ea Brilliance, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a weathered and beat up set of banded mail beneath an oversized green coat. Her long brown hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Ea took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying sister.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Ea Brilliance, Female Tiefling Adept 3
Medium (5'10") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Armara Peace, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a small hat to hide her balding. Her eyes are gold and she is always smoking a pipe.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She got into the Fletcher business at a young age. Her childhood dream was to be a Interpreter, but she was a colossal failure. She ran away from her former home and has been making her living as a Fletcher for the past few years.

Motivation: She wants to get laid; and wants a kiss

Ideals: Athletic. Bonds: Adventurer, Job, Has a crush, Religious. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Armara Peace, Female Tiefling Bard 9
Medium (4'8") Tiefling, Neutral Good (CR 9)
Armor Class 10
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Intimidation +6, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 600 gp. Lapis lazuli (7 gp). Rhodochrosite (7 gp).


Social Check DCs


Adelaide Gentry, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear grey pants and tee shirts. She carries with her a set of warhammers, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her brown hair is well kept. She has a tattooed face.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She cannot resist a sob story and will often dote over anyone who has one.

History: A powerful slaver made her what she is. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She used her abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Human people; and a need for knowledge about a nearby landmark

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Adventurer, Mentor. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Adelaide Gentry, Female Human Adept 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 7 (-2)10 (+0)
Skills Investigation +2, Stealth +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Hematite (10 gp).


Social Check DCs


Tricking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bristling with hidden weapons, mostly shortspears and daggers. His yellow fur is braided into rings. His eyes are a pleasant yellow.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Born to a pair of adventurers, Tricking grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: Meet up once more with his childhood friend; and he is a bit of a kleptomaniac

Flaws: Antagonistic, Racist. Bonds: Adventurer, Poor, Criminal record. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tricking Grass, Male Tabaxi Fighter 4
Medium (6'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 9000 sp.


Social Check DCs

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