Srorthen Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his bronze crest in a pixie cut. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Srorthen was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: To prove his worth to the world; and he feels threatened by others
Flaws: Addict, Antagonistic, Impulsive, Fearful. Bonds: Military, Family. Occupation: Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp.
Zedaar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His blue crest is drawn into a tight pony tail with a dagger scrunchie. He has several tiny amber earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born in a small plains village. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many dire rats want him driven away; and a deep hatred of dire rats
Ideals: Fighting, Gifted. Bonds: Rich, Enemies, Nature. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 8
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 15 (+2) | 14 (+2) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 200 sp.
Brakka Hailey, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized white coat. She carries with her a set of halberds, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes, though not visible through her cowl, are gray.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She got into the Blacksmith business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Blacksmith. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job.
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Job. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 12 (+1) | 7 (-2) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 200 gp. Coral (140 gp). Zircon (50 gp). Red spinel (140 gp).
Tûmhom Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries greataxes. He wears a feathered hat to hide his balding. His blue eyes dart from person to person.
Personality: He is extraordinarily eccentric. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has achieved small success as a Ploughman.
Motivation: He has decided he is irredeemable; and further expansion of business
Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Immigrant, Job. Occupation: Ploughman
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp. Red spinel (120 gp). Moss agate (5 gp). Citrine (80 gp).
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