Mella Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has moderate length silver hair. She tend to wears goggles to shield her eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a minor phobia of water and hates getting wet.
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mella took refuge in the ruined castle and found the beat up sword and armor she uses now. She has never given up on her dancing dream.
Motivation: She is terrified, and will act out of fear.
Ideals: Impeccable, Artistic. Flaws: Fearful. Bonds: Nature. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 46 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Draconic, Aquan, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +4
Possessions: 100 gp. Rhodochrosite (13 gp). Violet garnet (200 gp). Onyx (50 gp). 1 Minor magic item.
Astar Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He is physically well-built. He wears his blue hair down. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the north to a Carpenter, Astar learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Astar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Astar. He then took over the family business and is one of the better Carpenter for hire.
Motivation: He is content; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Job, Criminal record. Occupation: Carpenter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 16)
Armor Class 14
Hit Points 87 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
Possessions: 1000 pp. Black pearl (800 gp). Freshwater pearl (9 gp). Blue quartz (9 gp). Tiger eye turquoise (9 gp). Violet garnet (800 gp). Black pearl (800 gp). Blue sapphire (1200 gp). Eye agate (9 gp). Chrysoprase (40 gp). Eye agate (9 gp). Black pearl (800 gp). Peridot (40 gp). Golden yellow topaz (800 gp). Silver pearl (60 gp). Jet (60 gp). Pink pearl (60 gp). Amethyst (60 gp). Tiger eye turquoise (9 gp).
Arumawann Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a large blue jacket. His blonde hair is cut short with large spiked bangs in the front. His eyes are hazel and catlike.
Personality: A skeptical and narcissistic man, Arumawann's first love is himself. His second love is also himself. A true patriot, Arumawann would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He comes from a rich western family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and many giants want him driven away
Ideals: Impeccable. Bonds: Military, Rich, Family, Enemies. Occupation: Interpreter
Voice: Squeaky
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 7)
Armor Class 13
Hit Points 50 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 900 gp. Amber (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Modean Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts, and carries bows. His silver hair is still thick. He has gleaming, smiling red eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His mother raised him in a mountain cabin. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in bow use. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Nature, Enemies. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 14)
Armor Class 9
Hit Points 80 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Auran, Orc
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 3000 gp. Peridot (50 gp). Amethyst (120 gp). Sardonyx (50 gp). Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). Banded agate (10 gp). Aquamarine (1200 gp). Obsidian (10 gp). Brown-green garnet (120 gp). Black pearl (1200 gp). Golden yellow topaz (1200 gp). Hematite (10 gp). Bloodstone (50 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


