Jak Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with red lining and desert motifs. He has dyed his greying black hair a little too much giving a sharp black color. His blue eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Mayor profession.
History: Jak hails from a village terrorized by giants. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 11 years.
Motivation: To prove his worth to the world; and find a way to reverse the transformation of his sister
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Enemies, Family. Occupation: Tailor
Voice: Rolls R's
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 200 gp. Black star sapphire (500 gp). Rock crystal (30 gp). Lapis lazuli (5 gp).
Ernest Royal, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man is dressed in earthy colors with a brown and blue handkerchief worn on his right side. He has a black handlebar mustache and slicked back black hair. His eyes are likewise violet.
Personality: Eccentric and domineering, Ernest will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Jeweler, but he got bored and became a Map Maker. He has achieved small success as a Map Maker.
Motivation: To be a Jeweler again.
Ideals: Extrovert. Flaws: Forgetful. Bonds: Poor, Job. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 140 gp.
Pogranix Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She is portly but not overly obese. She keeps her long gold crest kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: Abrasive and pushy, she has a hard time making friends. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has built up a small fortune and can afford her own way.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Debt. Occupation: Bather
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 40 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item.
Giselle Darby, Female Human [Permalink]
Personal [hide]
Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She carries a battered lance and tarnished falchion as well. With bright silver hair. Her brown eyes are slightly larger than normal.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is afraid of women and trembles around them
History: She was born in a small plains village. She helped her father out around the business and became quite the natural. She became a Sculptor soon after.
Motivation: To unite with her sister; and an old rival family wants her found
Ideals: Fighting. Flaws: Shy. Bonds: Family, Nature, Job. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 6)
Armor Class 13
Hit Points 46 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 400 gp. Aquamarine (1600 gp). Rich purple corundum (700 gp). Red garnet (140 gp). Brown-green garnet (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!

