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NPC Generator

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Advanced [show]


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He has done his best to style his black hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Body Guard and found it very stressful. He became a Body Guard soon after.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Shy. Bonds: Job. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Adept 8
Small (3'4") Halfling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 26 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)9 (-1) 13 (+1)12 (+1)
Skills Athletics +4, History +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 800 gp. Golden yellow topaz (700 gp).


Social Check DCs


Krimp Lancaster, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His eyes are hazel and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Blacksmith.

Motivation: To be a Painter again; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Fighting, Athletic, Joker. Flaws: Mundane. Bonds: Job. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Krimp Lancaster, Male Half-Orc Adept 5
Medium (6'1") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)13 (+1) 7 (-2)14 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 8
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Tourmaline (70 gp). Pink pearl (70 gp). Red spinel (70 gp).


Social Check DCs


Oriax Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He has wavy chestnut hair. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Oriax and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Mentor, Military. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Oriax Anarchy, Male Tiefling Warrior 8
Medium (6'7") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 59 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 12 (+1)19 (+4)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple green robe with white stripes complete with hood. He is physically well-built. He wears a top hat to cover his moderate length chestnut hair. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Ahrim grew up listening to his mother's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Hedonist, Lazy. Bonds: Adventurer. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Ahrim Loyalty, Male Tiefling Commoner 2
Medium (6'1") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp.


Social Check DCs

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