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NPC Generator

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Advanced [show]


Sammal Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a worn and beaten armor. He has blue hair. His black unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Tabaxi culture. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic, Philantrophist. Flaws: Disease, Racist. Bonds: Criminal record. Occupation: Bather

Voice: German accent

Attributes [hide]

Sammal Quiet, Male Tiefling Rogue 2
Medium (5'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3

Possessions: 40 gp.


Social Check DCs


Suhnae Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tan armored body suit, with a simple red line shooting up and back down. He is tall, broad shouldered and powerfully built. His silver hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Glassblower. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his mother out around the business and became quite the natural. Recently the stress of being a Glassblower has made it difficult for him to sleep.

Motivation: A deep hatred of goblins; and balancing his hectic life and new glassblower responsibilities is difficult

Flaws: Insomniac. Bonds: Job, Rich, Enemies. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Suhnae Arnuanna, Male Elf Rogue 3
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 10000 cp.


Social Check DCs


Burgell Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He carries a battered greatsword and tarnished axe as well. His tied-back hair is chestnut. His green unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Burgell liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Burgell fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Disease, Antagonistic, Fearful, Insomniac. Bonds: Nature. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Burgell Raulnor, Male Gnome Cleric 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 100 gp. Freshwater pearl (5 gp). Red garnet (70 gp). Red-brown spinel (70 gp). 1 Minor magic item.


Social Check DCs


Rolf Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown broad hat and brown clothes. His red hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are a pleasant blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the north. His father took him hunting and taught him how to get in the mind of other creatures. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's looking for his big break; and his religion dominates his actions

Flaws: Secretive. Bonds: Adventurer, Poor, Nature, Religious. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Rolf Sheldon, Male Human Adept 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs

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