Unvera Murnig, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and muscular, this northern woman dresses in blue turtlenecks beneath a black coat with pastel slacks. Her long white hair reaches down to her waist. She wears large thick round spectacles.
Personality: She is fixated on the number 14. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Unvera is combative with any and all who dare try her patience in the slightest.
History: Unvera hails from a village terrorized by illithids. In her 11th year, her parents were killed by a illithids raid, leaving Unvera alone in the world. After a stint in an orphanage, she was adopted. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Insane. Bonds: Enemies, Adventurer. Occupation: Baker
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 100 gp.
Ishte Principle, Female Tiefling [Permalink]
Personal [hide]
Description: She sports black clothing, slightly heavier than average wear. Her hair is cut close to her head. Her eyes are silver and catlike.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born in the west. Ishte liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage
Flaws: Mundane. Bonds: Rich, Immigrant, Nature, Family. Occupation: Knight
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 58 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 |
Possessions: Zircon (60 gp). Red spinel (70 gp). Eye agate (13 gp). Silver pearl (70 gp). Deep blue spinel (1400 gp). Amethyst (70 gp).
Engong Bing, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black tunic with yellow highlights, and long grey pants that bunch up around her shoes. She carries with her a set of nunchakus on her belt, each one with a aquamarine on the hilt. Her brown hair is smooth and relatively long. Her eyes are green and catlike.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: The child of eastern immigrants she idolized her father. Her childhood dream was to be a Shoemaker, but she was a colossal failure. She has achieved small success as a Merchant.
Motivation: A deep hatred of illithids; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Fighting. Flaws: Secretive. Bonds: Family, Immigrant, Job, Enemies. Occupation: Merchant
Voice: Russian accent
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 46 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 18 (+4) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 1100 gp. Freshwater pearl (5 gp). Star ruby (1400 gp). Freshwater pearl (5 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item.
Borun Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a top hat to hide his balding. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Borun enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Armorer business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Armorer. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To settle down with his crush; and he would like to get married and retire
Flaws: Hedonist. Bonds: Job, Adventurer, Has a crush. Occupation: Armorer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

