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NPC Generator

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Advanced [show]


Alice Morley, Female Human [Permalink]

Personal [hide]

Description: She wears a grey collared shirt and black skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her red hair, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Animals are drawn to her, and she is able to talk to them.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. As a young adult she joined a group advocating for an improvement in Human conditions. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to tiefling people

Ideals: Optimist, Gifted. Flaws: Insomniac, Racist. Bonds: Poor. Occupation: Interpreter

Voice: Irish accent

Attributes [hide]

Alice Morley, Female Human Cleric 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)5 (-3) 15 (+2)10 (+0)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp.


Social Check DCs


Markosian Elusive, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. Her chestnut hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Markosian is depressed about a lot of things. She tends to be a nihilist. She believes the world needs to unite to get rid of drow once and for all.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Markosian was left her father's suit of armor and trained in its use and care. She used her abilities to trick people and travel the world for free.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she has decided she is irredeemable

Flaws: Depressed. Bonds: Enemies, Military, Criminal record, Adventurer. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Markosian Elusive, Female Tiefling Fighter 7
Medium (5'2") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 17 (+3)7 (-2)
Skills Investigation +6, Nature +6
Senses Passive Perception 13
Languages Common, Abyssal, Celestial, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Golm Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His brown hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 16th year, his parents were killed by a giants raid, leaving Golm alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Golm Quinton, Male Half-Orc Fighter 4
Medium (5'8") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)7 (-2) 9 (-1)12 (+1)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Sardonyx (40 gp). Red garnet (130 gp). 1 Minor magic item.


Social Check DCs


Eloise Reed, Female Human [Permalink]

Personal [hide]

Description: She dresses like a well dressed Armorer does. Her attire stands in sharp contrast to her shield, which is beautifully polished and possesses an ornate carving of a dagger on it. She has golden hair. She wears a mask on her face.

Personality: She loves telling others what to do and how they should feel about things. As long as the job gets done she does not care how it got done.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Expand her business.

Ideals: Opinionated, Professionalism. Flaws: Disease. Bonds: Job, Rich. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Eloise Reed, Female Human Commoner 1
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 6
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Insight +2, Stealth -2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged -2 / 1d4-4, Grapple +2

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs

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