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NPC Generator

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Advanced [show]


Krimmon Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a red suit, brown shirt, and white tie. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Krimmon and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and to prove his worth to the world

Flaws: Antagonistic, Impulsive, Fearful. Bonds: Poor, Adventurer. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Krimmon Reedfellow, Male Halfling Druid 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her beige fur in a pixie cut. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born to a poor family in the city she treasured whatever gifts she got. Over the years she perfected her riding and shooting skills. She's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Addict, Secretive. Bonds: Poor, Nature. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Spring In the Morning, Female Tabaxi Cleric 10
Medium (4'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 47 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)14 (+2) 11 (+0)15 (+2)
Skills Insight +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Aquan, Gnome
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Panana Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'3". She wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her white hair is wavy and long. Her gray eyes dart from person to person to random spaces in the air.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Marshal arts, while her father instructed her in etiquette, music and courtly manner. She worked as a nervous Marshal and found it very stressful. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Panana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing her hectic life and new Marshal responsibilities is difficult; and money/treasure

Ideals: Persistence, Fighting. Bonds: Nature, Rich, Job. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Panana Quillsharpener, Female Gnome Ranger 3
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 6 (-2)10 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Astar Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black tunic with pastel highlights, and long brown pants that bunch up around his shoes. He wears his purple hair down. He has black eyes and a black hat with a pastel feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Astar was born in the south. At a young age he loved to build and create. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. By chance he met his sister recently and the two have been together since.

Motivation: He feels that his past leaves him morally obligated to help; and doesn't want to be a bookbinder and was forced into it by his family

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Poor, Criminal record, Family. Occupation: Bookbinder

Voice: Sensual and smooth

Attributes [hide]

Astar Frailty, Male Tiefling Cleric 2
Medium (6'4") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Arcana +3, Stealth +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 140 gp.


Social Check DCs

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