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NPC Generator

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Advanced [show]


Nuraval Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He wears brown trousers with blue and brown striped suspenders. He wears various colorful collared shirts. He has brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nuraval took refuge in the large cave and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content.

Flaws: Insomniac, Disease, Forgetful, Mundane. Bonds: Nature. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Nuraval Torunn, Male Dwarf Rogue 3
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)11 (+0) 11 (+0)9 (-1)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Banded mail.


Social Check DCs


Jezebeth Sage, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman likes to wear ponchos typically of a light black in addition to tight pants, and a wedding ring on her left hand. Her blue hair is knotted and matted. Her gold eyes peer out from beneath her feathered black hat.

Personality: She is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Jezebeth grew up listening to her mother's many stories. Her mother took her hunting and taught her how to get in the mind of other creatures. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Joker. Flaws: Shy, Fearful. Bonds: In love, Adventurer, Nature. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Jezebeth Sage, Female Tiefling Wizard 2
Medium (6'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 sp.


Social Check DCs


Kansif Royston, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 5'4". She wears black leather gloves, a black jacket, and tight pants. Her brown hair is smooth and relatively long. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Kansif was raised in a hard working conservative environment. Her homeland was ravaged by war and she spent much of her life rebuilding it. She ran away from her former home and has been making her living as a Body Guard for the past few years.

Motivation: To be a Carpenter again; and she is unsatisfied with her job

Ideals: Impeccable, Gifted. Flaws: Addict, PTSD. Bonds: Job. Occupation: Body Guard

Voice: Creaky witch voice

Attributes [hide]

Kansif Royston, Female Half-Orc Barbarian 3
Medium (5'4") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)14 (+2) 14 (+2)11 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Philomena High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her crossbow. Her brown hair is still thick. Her green eyes dart from person to person to random spaces in the air.

Personality: She is witty, but her monotone delivery comes off as unnerving She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born in the south to a Engraver, Philomena learned a great deal about her father's area of expertise. Her childhood dream was to be a Tailor, but she was a colossal failure. Since then, she has sought to make the best of life.

Motivation: Wants to open a new tavern.

Ideals: Joker, Optimist. Flaws: Shy. Bonds: Job. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Philomena High-hill, Female Halfling Cleric 4
Small (2'8") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)17 (+3) 16 (+3)14 (+2)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Aquan, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 200 gp.


Social Check DCs

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