Berrian Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'5". He prefers to wear violet pants and tee shirts, and his gloved hand is found clutching a rapier. His red hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a logical person and will generally grow upset if things defy logic and science.
History: Berrian was raised in a hard working conservative environment. His childhood dream was to be a Barrister, but he was a colossal failure. He has taken up work as a Brewer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Sabotage a competitor; and he wants to get laid
Ideals: Joker, Logical. Flaws: PTSD. Bonds: Job, Has a crush. Occupation: Brewer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 91 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Undercommon, Gnoll
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 1000 gp. Iolite (50 gp). Malachite (16 gp). 1 Minor magic item. 1 Minor magic item.
Galiena Asheton, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears just a brown suit. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Galiena is depressed about a lot of things. She tends to be a nihilist. She has all her life been fascinated with painting.
History: She was born in the south. When Galiena reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the south, certain she would find work there.
Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Depressed. Bonds: Immigrant, Military, Family. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Everburning torch. 4 Holy water.
Vanchu Altham, Female Half-Orc [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears an entirely white suit with tan socks and a vest with buckled shoes. Her whole body is exceptionally muscular. Her auburn hair is cut short with large spiked bangs in the front. She wears large thick round spectacles.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not trust anyone and sleeps with one eye open.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Vanchu was born on a far western desert where she grew up under the tutelage of her father, an expert Spice Merchant. She became a Spice Merchant soon after.
Motivation: She wants nothing more than to rejoin the army; and she is unsatisfied with her job
Ideals: Joker. Flaws: Insomniac. Bonds: Immigrant, Military, Job. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 10)
Armor Class 11
Hit Points 73 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 2400 gp.
Qualen Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a nunchaku on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His white hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Qualen lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Fighting. Flaws: Insane. Bonds: Enemies, In love, Family. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Banded agate (13 gp). Emerald (700 gp). Black opal (700 gp). Tourmaline (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!

