Orsik Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'2". He dresses in brown turtlenecks beneath a tan coat with green slacks. His hair is cut close to his head. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He got into the Painter business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Painter soon after.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Impeccable, Artistic, Entrepeneur. Bonds: Family, Job. Occupation: Painter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 19 (+4) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 150 gp. Iolite (20 gp).
Kathra Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with black socks and a vest with buckled shoes. Her skin is fair and her fingers are delicate and long. She has dyed her greying red hair a little too much giving a sharp red color. Her eyes are amber and she is always smoking a pipe.
Personality: A skeptical and narcissistic woman, Kathra's first love is herself. Her second love is also herself. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was raised in a white middle class family as the only child. Her childhood dream was to be a Dyer, but she was a colossal failure. She ran away from her former home and has been making her living as a Ploughman for the past few years.
Motivation: She wants revenge against orcs; and her relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Mundane. Bonds: Family, Job, Enemies. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 83 (12d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 3000 gp. Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (400 gp). Silver comb with moonstones (100 gp). Golden circlet with four aquamarines (6000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). 1 Minor magic item.
Whurbin Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His long silver hair reaches down to his waist. He has a tattooed face.
Personality: He dislikes all the random violence that takes place in the east. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Whurbin was born the youngest of three triplets. He found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has decided he is irredeemable; and he's looking for his big break
Ideals: Pacifist. Bonds: Enemies, Family, Adventurer, Criminal record. Occupation: Barber
Voice: Smooth and feminine
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 90 gp.
Modean Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Apothecary. He carries with him a set of longswords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his long blue hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Modean was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Modean's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Mentor, Job. Occupation: Apothecary
Voice: Hollow voice
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
Possessions: 47000 sp. 2 Tanglefoot bags. 4 Antitoxin. 4 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!

