Anbera Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is well dressed, but even with her fine clothing she looks run-down. Her auburn hair is still thick. Her brown eyes peer out from beneath her broad grey hat.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Anbera hails from a village terrorized by goblins. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was granted divine powers by her dying sister.
Motivation: She has comitted a past crime that haunts her to this day; and wants to raise her children well
Ideals: Gifted. Flaws: Secretive. Bonds: Family, Enemies, Criminal record. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: Just what you see.
Kite Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She is portly but not overly obese. She keeps her yellow fur in a flapper bob. She is baby faced.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Kite would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Kite was born the youngest of three triplets. She has chosen to use the inheritance that was left to her frivolously. Due to her spouse's obsession with being a Sellsword they were divorced and she won custody of their son. She worked as a Laborer, and she later adopted a second son.
Motivation: She feels threatened by others; and she has money and likes to spend it
Ideals: Fighting. Flaws: Mundane, Fearful. Bonds: Military, Family, Rich. Occupation: Laborer
Voice: German accent
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll, Ignan, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Banded mail.
Gardain Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of luck on his torso, and he perpetually has his shortspear ready. His brown hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He snorts whenever he laughs or is feeling confident. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gardain was born the youngest of three triplets. In his youth he was a Miller, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and his relatives are trying to arrange a marriage
Ideals: Fighting, Optimist. Flaws: Insomniac, PTSD. Bonds: Family. Occupation: Barber
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
Naivara Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her auburn hair is still thick. She has gleaming, smiling gray eyes.
Personality: She likes to make people angry or surprised. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in a small village she learned the ways of the warrior from her mother. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she's repulsed by the pc
Ideals: Athletic, Fighting. Flaws: Antagonistic, Impulsive. Bonds: Rich. Occupation: Herbalist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 7 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 7 (-2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 50 pp. 1 Average lock. 1 Masterwork Thieves’ tools. 1 Simple lock.
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Their contribution stands as a beacon of hope for all adventurers!


