Cask Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He wears a deerstalker hat to cover his moderate length brown fur. His copper eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable.
Ideals: Fighting, Passionate. Flaws: Insane, Antagonistic, Fearful. Bonds: Criminal record. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 9)
Armor Class 10
Hit Points 52 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 18 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 11000 sp.
Elaim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey tunic with blue highlights, and long brown pants that bunch up around his shoes. He wears a top hat to cover his moderate length silver hair. His brown unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving Energy wise he seems alert and responsive.
History: Gifted from a young age, Elaim studied abroad. He worked as a nervous Bookbinder and found it very stressful. He struck the Bookbinder job and began his own company from there.
Motivation: He wants to get laid; and he's attracted to the pc
Ideals: Joker, Professionalism, Gifted. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Bookbinder
Voice: Pirate accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 13 (+1) | 17 (+3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Celestial, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1400 sp.
Rimple Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. His white hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. Rimple was born on a far western island where he grew up under the tutelage of his father, an expert Guard. He left for the west, certain he would find work there.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Selfish, Fearful. Bonds: Rich, Immigrant, Slave. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 500 gp.
Mormo Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His blue hair is drawn into a tight pony tail with a rose scrunchie. His eyes are gold and catlike.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born blind and as such lacked many opportunities for work. When Mormo reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Disciplined. Flaws: Disease. Bonds: Family, Military, Enemies. Occupation: Body Guard
Voice: Posh accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Auran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: Fire opal (1200 gp). Fiery yellow corundum (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!


