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Advanced [show]


River Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She keeps her long yellow fur kept up in a rat tail. Her fierce amber eyes like to dwell on things.

Personality: She can speak with the recently deceased. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She got into the Engraver business at a young age. From there she went from mercenary job to mercenary job. She has drifted from career to career and currently works as a Engraver.

Motivation: A rival would like her out of the picture; and to reunite with her old friends

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Adventurer, Criminal record. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

River Hummingbird, Female Tabaxi Monk 16
Medium (5'10") Tabaxi, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 84 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 7 (-2)17 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 8
Languages Common, Draconic, Giant
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2

Possessions: 2000 gp. Jet (150 gp). White opal (1300 gp). Chalcedony (60 gp). Rhodochrosite (5 gp). Aquamarine (200 gp). Chrysoprase (60 gp). Aquamarine (200 gp). Onyx (60 gp). Black star sapphire (1300 gp). Malachite (5 gp). Carnelian (60 gp). Silver pearl (150 gp). Carnelian (60 gp). Chrysoberyl (150 gp). Star rose quartz (60 gp). Rhodochrosite (5 gp). Moss agate (5 gp).


Social Check DCs


Bune Conviction, Female Tiefling [Permalink]

Personal [hide]

Description: She wears bulky green painted plate armor. She carries with her a set of hand crossbows, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She has done her best to style her white hair to look like a famous performer. Her eyes are likewise black.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born to a Glassblower, her father struggled to pay the bills. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bune fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Fighting. Flaws: Antagonistic, Fearful, Depressed. Bonds: Poor. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Bune Conviction, Female Tiefling Monk 14
Medium (5'6") Tiefling, Lawful Evil (CR 14)
Armor Class 9
Hit Points 59 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)9 (-1) 11 (+0)18 (+4)
Skills Nature +4, Survival +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple -1

Possessions: 2000 gp. Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (2000 gp). An abacus with copper, silver and gold markers (160 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (300 gp). Solid gold idol (400 gp). Fire opal pendant on a fine gold chain (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). A necklace of small pink pearls (5000 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fibblestib Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered lance and tarnished pickaxe as well. He keeps his auburn hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Fibblestib would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fibblestib fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Fighting, Joker, Gifted. Bonds: Poor, Military, Religious. Occupation: Barrister

Voice: Old Prospector

Attributes [hide]

Fibblestib Timbers, Male Gnome Fighter 14
Small (3'8") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 109 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 18 (+4)18 (+4)
Skills Acrobatics +7, Athletics +6
Senses Passive Perception 14
Languages Common, Gnome, Elven, Terran
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +6

Possessions: 800 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardnab Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears blue cloth garments or leather armor. She carries with her a set of whips, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her tied-back hair is white. She wears large thick round spectacles.

Personality: She is a Assassin first and foremost. She believes firmly that knowledge should be universal. She has all her life been fascinated with dancing.

History: Mardnab lived on a farm with her mother, near the main road leading to a nearby town. One day when Mardnab was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Mardnab was heart-stricken from the event, and her father started working long hours to provde for them. By chance she met her sister recently and the two have been together since.

Motivation: Regain custody of her daughter.

Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Job, Family. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Mardnab Folkor, Female Gnome Ranger 7
Small (3'6") Gnome, Chaotic Good (CR 7)
Armor Class 10
Hit Points 75 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 19 (+4)3 (-4) 11 (+0)9 (-1)
Skills Deception +2, Survival +3
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 6000 sp.


Social Check DCs

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