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NPC Generator

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Advanced [show]


Baern Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, brown cloak. He has a red handlebar mustache and slicked back red hair. His eyes are blue and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.

History: Baern was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Athletic, Philantrophist, Impeccable. Flaws: PTSD. Bonds: Job, Religious. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

Baern Bloodkith, Male Dwarf Fighter 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Auran, Infernal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gennal Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his left hand. His long black hair is drawn into a two foot long braid. His violet unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Disease, Shy, Insane. Bonds: In love. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Gennal Hybrid, Male Half-Elf Aristocrat 1
Medium (5'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 400 sp. Sard (30 gp).


Social Check DCs


Gerald Presley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears a sleeveless long coat of deep grey leather and dull pastel iron scale mail. His black hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart from person to person.

Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: Gerald was born in the north. At a young age he loved to build and create. In his 16th year, his parents were killed by a gnolls raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Someone believes him a fraud.

Ideals: Gifted, Persistence. Bonds: Job, Enemies. Occupation: Spy

Voice: Hissing voice

Attributes [hide]

Gerald Presley, Male Human Ranger 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 16 (+3)9 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sindri Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He wears just a tan suit. He carries with him a set of maces on his belt, each one with a ruby on the hilt. His hair is long and auburn with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His eyes are brown and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. Flattery will make him almost putty in your hands.

History: The child of a Scribe, who enjoyed hunting, Sindri was taken on many hunting expeditions. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Nature, Family. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Sindri Loofollue, Male Gnome Barbarian 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 49 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)15 (+2) 9 (-1)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Aquan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Backpack.


Social Check DCs

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