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NPC Generator

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Advanced [show]


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a robe, a symbol of magic around his neck, and a shortbow on his belt. His hair is always cut to a buzz. His eyes are likewise hazel.

Personality: He is extraordinarily eccentric. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Anselm studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Fighting, Gifted. Flaws: Insane, Mundane. Bonds: Immigrant. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Alston, Male Human Adept 9
Medium (5'8") Human, Neutral Evil (CR 9)
Armor Class 9
Hit Points 20 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 10
Languages Common, Draconic, Ignan
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 30000 cp.


Social Check DCs


Halimath Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'1". He likes to wear ponchos typically of a light tan in addition to tight pants, and his gloved hand is found clutching a hand crossbow. His chestnut hair is thinning but still full. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Meet up once more with his childhood friend; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Bonds: Job, Adventurer, Nature, Enemies. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Halimath Siannodel, Male Elf Warrior 2
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 16 (+3)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Crampernap Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. His white hair is styled in orderly dreadlocks. His eyes are likewise gray.

Personality: He is very quiet and rarely speaks above a whisper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a criminal king-pin and mafia family In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Immigrant, Criminal record. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Crampernap Musgraben, Male Gnome Expert 2
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)10 (+0) 9 (-1)16 (+3)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 90 pp. 1 Half-Plate.


Social Check DCs


Blossom Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a simple red robe with blue stripes complete with hood. Her black hair has been sun bleached extensively. She tend to wears goggles to shield her eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born on a small isolated farm. Her mother was very strict, and drilled into her lessons on being the perfect lady. She is untrained/undisciplined, which makes her dangerous.

Motivation: To prove her worth to the world; and she feels the way she acts is they only way to get by in the world

Ideals: Philantrophist, Impeccable. Flaws: Insane, Impulsive. Bonds: Nature. Occupation: Seamstress

Voice: Gruff and masculine

Attributes [hide]

Blossom Jamjar, Female Halfling Barbarian 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 60 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Arcana +3, Deception +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Gold music box (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.


Social Check DCs

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