Baggi Addington, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her rapier. Her moppish chestnut hair is in a traditional bowl cut. She tend to wears goggles to shield her eyes.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She has all her life been fascinated with dancing.
History: She was born in the west, but her parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to her current location. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and a deep hatred of drow
Ideals: Artistic. Bonds: Poor, Enemies, Immigrant. Occupation: Interpreter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 8)
Armor Class 9
Hit Points 27 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 6 (-2) | 3 (-4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Melissa Snowdon, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She is bristling with hidden weapons, mostly rapiers and clubs. She has slicked back brown hair. She has a dull look in her hazel eyes.
Personality: She acts crazy and hedonistic. A true patriot, Melissa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Melissa was born the youngest of three triplets. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has since lost track of the people in her past.
Motivation: Regain custody of her son; and doesn't want to be a shepherd and was forced into it by her family
Flaws: Hedonist. Bonds: Criminal record, Military, Family, Religious. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: Deep blue spinel (600 gp). Black pearl (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Glim Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears skinny pants and wears a tan and grey robe with the hood down. His whole body is exceptionally muscular. His silver hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a white middle class family as the only child. Glim was born on a far northern desert where he grew up under the tutelage of his father, an expert Dilettante. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To end his boredom.
Ideals: Philantrophist. Flaws: Antagonistic, Fearful, Mundane. Bonds: Immigrant. Occupation: Dilettante
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 6 (-2) | 16 (+3) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Undercommon, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Anbera Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She very much looks the part of a Shepherd. She carries a battered morningstar and tarnished kukri as well. She has dyed her greying red hair a little too much giving a sharp red color. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Anbera was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Shepherd. She got away from her former life and has fallen to alcoholism.
Motivation: To prove her worth to the world; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Flaws: Addict, Impulsive. Bonds: Job. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 7)
Armor Class 14
Hit Points 46 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 19 (+4) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
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