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NPC Generator

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Advanced [show]


Ombul Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, white, dusty cloak. His hair is long and red with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His eyes are amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Shoemaker and found it very stressful. He inherited the family business which he has now maintained for 7 years.

Motivation: To be a Dyer again; and regain custody of his son

Ideals: Professionalism, Opinionated, Fighting. Bonds: Job, Family. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Ombul Sunmeadow, Male Halfling Warrior 5
Small (3'3") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5

Possessions: 200 gp. Azurite (13 gp). Peridot (70 gp).


Social Check DCs


Gunter Hastings, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. In his 12th year, his parents were killed by a goblins raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Impeccable, Philantrophist. Bonds: Nature, Enemies, Has a crush. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Gunter Hastings, Male Human Sorcerer 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 11 (+0)9 (-1)
Skills Medicine +3, Performance +2
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 40000 cp.


Social Check DCs


Bendoo Bradley, Female Half-Orc [Permalink]

Personal [hide]

Description: A 5'8" southern woman, she wears light armors faded through time and improper care. Her tied-back hair is black. This green eyed southerner is not easily forgotten.

Personality: She is a Bounty Hunter first and foremost. She believes firmly that knowledge should be universal. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Bendoo was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She then took over the family business and is one of the better Bounty Hunter for hire.

Motivation: Sabotage a competitor.

Ideals: Athletic. Bonds: Job, Immigrant, Poor. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Bendoo Bradley, Female Half-Orc Fighter 4
Medium (5'8") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 5 (-3)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Anne Liadon, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears yellow leather gloves, a yellow jacket, and tight pants. Sporting a silver mohawk this woman's hair draws a lot of attention. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Anne was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anne took refuge in the large cave and found the beat up nunchaku and armor she uses now. She has dedicated herself to building a better kind of golem.

Motivation: Meet up once more with her childhood friend.

Ideals: Fighting. Flaws: Depressed. Bonds: Nature, Poor, Adventurer. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Anne Liadon, Female Half-Elf Warrior 5
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 5000 sp. Gold and topaz bottle stopper cork (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).


Social Check DCs

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