Azaki Amastacia, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. His eyes are green and catlike.
Personality: He is extraordinarily eccentric. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Azaki has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Fighting. Flaws: Insane, Disease. Bonds: Immigrant, Job. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 9 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 20 (+5) | 6 (-2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
Possessions: Just what you see.
Lavinia Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She wears an entirely red suit with blue socks and a vest with buckled shoes. She has a moderate pudge and is not very fit. She sports a flattop hair cut. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does not trust anyone and sleeps with one eye open.
History: Born in the north to a Miller, Lavinia learned a great deal about her mother's area of expertise. When Lavinia reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Lavinia and her spouse have recently divorced.
Motivation: She wants revenge against brigands; and expand her business
Flaws: Insomniac, Antagonistic. Bonds: Job, Military, Enemies. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Roge Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of kukris, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the north to a Herbalist, Roge learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered music. He used his abilities to trick people and travel the world for free.
Motivation: His spouse's relatives view him with great suspicion; and expand his business
Ideals: Fighting, Artistic. Bonds: Job, Family, Criminal record. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 30 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 1100 gp. Alexandrite (600 gp).
Valanthe Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a yellow tunic with tan highlights, and long grey pants that bunch up around her shoes. Her brown hair is drawn into a tight pony tail with a card scrunchie. Her violet eyes dart from person to person.
Personality: Cocky and sure of herself, she believes she is the best Mortician born in the past three hundred years. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Valanthe was born in the north. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Valanthe took refuge in the ruined castle and found the beat up greataxe and armor she uses now. She now owns her own business.
Motivation: A deep hatred of gnolls; and many gnolls want her driven away
Ideals: Persistence. Bonds: Job, Family, Nature, Enemies. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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