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NPC Generator

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Advanced [show]


Valida Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a moderate pudge and is not very fit. She has dyed her greying golden hair a little too much giving a sharp golden color. She wears large thick round spectacles.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was raised in a island tribe. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Optimist, Philantrophist, Impeccable. Bonds: Nature, Rich. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Valida Ironfist, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)15 (+2) 15 (+2)4 (-3)
Skills Nature +4, Persuasion -1
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 230 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Geoffrey Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His silver hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.

History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Geoffrey took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and to get a good night's sleep

Ideals: Disciplined, Gifted. Flaws: Insomniac. Bonds: Family. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Geoffrey Almeida, Male Half-Elf Commoner 15
Medium (4'9") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 54 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 12 (+1)9 (-1)
Skills Investigation +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 8000 gp. Silver comb with moonstones (900 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Medium magic item.


Social Check DCs


Fax Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his right hand. His brass crest is kept up in a ponytail inside a broad hat. His eyes are red.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Bonds: In love, Immigrant, Enemies. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Fax Bhenkumbyrznaax, Male Dragonborn Warlock 2
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)15 (+2) 11 (+0)17 (+3)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 40 gp. Banded agate (6 gp). Carnelian (40 gp). Iolite (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Zephan Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He carries a battered mace and tarnished glaive as well. His dark red hair is knotted and matted. His red eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Zephan embodies much of what other species detest in the Tieflings. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a slaver, Zephan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zephan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting, Gifted. Flaws: Antagonistic, PTSD. Bonds: Mentor, Adventurer. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Zephan Scorn, Male Tiefling Paladin 2
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)12 (+1) 15 (+2)12 (+1)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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