Wobbles Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is blonde. He has green eyes.
Personality: Calm and collected, he is a well trained Jeweler. He believes the world needs to unite to get rid of drow once and for all.
History: He got into the Jeweler business at a young age. After coming to the age of reason, Wobbles took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Wobbles and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to be a marshal again
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Jeweler
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Giant, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 300 sp.
Nalral Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" eastern man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is golden and curly. His green eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.
History: He was born in a small plains village. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.
Motivation: Meet up once more with his childhood friend.
Flaws: Addict. Bonds: Poor, Guardian, Nature, Adventurer. Occupation: Crown-heir
Voice: Breathy voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 77 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Ignan, Auran
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: 240 pp. Alexandrite (200 gp). Carnelian (30 gp). Star rose quartz (30 gp). Canary diamond (5000 gp). Tiger eye turquoise (5 gp). Star rose quartz (30 gp). Carnelian (30 gp). Tourmaline (120 gp). 1 Minor magic item.
Lidda Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a wide-brimmed hat to cover her moderate length blonde hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is an amazing painter.
History: A powerful wizard made her what she is. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was granted necromantic powers by her dying brother.
Motivation: She is greedy.
Ideals: Gifted. Bonds: Rich, Job, Mentor, Religious. Occupation: Stableman
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 (-4) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 90 gp. Deep green spinel (70 gp).
Gesrethe Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with green colored cloaks and clothing. She has styled her silver crest well, parting it to the left. She wears a mask on her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was very strict, and drilled into her lessons on being the perfect lady. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Adventurer, Military. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 13)
Armor Class 10
Hit Points 80 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
Possessions: 4000 gp. Silver comb with moonstones (100 gp). Sapphire pendant on gold chain (1500 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver ewer (70 gp). Jeweled electrum ring (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


