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NPC Generator

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Advanced [show]


Oriff Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is kept up in a ponytail inside a small hat. She wears round tiny glasses practically rammed into her face.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was raised in a white middle class family as the only child. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Oriff and her spouse have recently divorced.

Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Fearful, Mundane. Bonds: Military, Criminal record. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Oriff Dankil, Female Dwarf Expert 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)8 (-1) 18 (+4)9 (-1)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 320 gp. 1 Masterwork Common Melee.


Social Check DCs


Olrok Prescott, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Locksmith. His blonde hair is smooth and relatively long. His violet eyes peer out from beneath his wide-brimmed white hat.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Olrok hails from a village terrorized by orcs. His mother was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Locksmith.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and sabotage a competitor

Ideals: Optimist, Persistence. Flaws: Insane. Bonds: Job, Enemies. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Olrok Prescott, Male Half-Orc Aristocrat 7
Medium (6'10") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)12 (+1) 8 (-1)14 (+2)
Skills Insight +2, Performance +5
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Cagak Pickering, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His white hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Cagak studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Expand his business; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Gifted. Bonds: Criminal record, Adventurer, Job. Occupation: Sage

Voice: Irish accent

Attributes [hide]

Cagak Pickering, Male Half-Orc Aristocrat 5
Medium (5'0") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tawna Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. She sports silver long hair. She is baby faced.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. During her travels, Tawna and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tawna discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Tawna fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Meet up once more with her childhood friend; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Tawna Quickstep, Female Halfling Fighter 2
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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