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NPC Generator

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Advanced [show]


Azaki Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: Azaki speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them

History: Born in the south to a Mortician, Azaki learned a great deal about his mother's area of expertise. A gifted student he started as a Soapmaker, but he got bored and became a Mortician. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Guardian, Adventurer. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Azaki Iranapha, Male Elf Expert 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)16 (+3) 14 (+2)9 (-1)
Skills Intimidation +1
Senses Passive Perception 12
Languages Common, Elven, Infernal, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Crampernap Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a long silver beard with little hanging trinkets. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His job bores him to no end. He has decided to make it more interesting.

History: He was born to loving parents in a slum to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Crampernap grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Crampernap. He now travels the world, in search of power and loot.

Motivation: A rival would like him out of the picture.

Ideals: Athletic. Flaws: Shy. Bonds: Poor, Adventurer, Criminal record. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Crampernap Gummen, Male Gnome Adept 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)12 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Morgran Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear grey pants and tee shirts. His moppish silver hair is in a traditional bowl cut. His amber eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Morgran hails from a village terrorized by dire rats. A gifted student he started as a Dilettante, but he got bored and became a Banker. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.

Motivation: He doesn't get along with people that don't share his tastes; and marry his brother to traveling adventurers

Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Enemies, Family. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Morgran Stoutale, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)14 (+2) 9 (-1)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 200 sp.


Social Check DCs


Dynamic Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing the road beaten gear of a warrior. His orange fur is braided into rings. His eyes, though not visible through his cowl, are copper.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dynamic fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Family, Nature. Occupation: Barrister

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dynamic Wind, Male Tabaxi Expert 1
Medium (6'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs

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