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NPC Generator

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Ability Scores
Seed

Advanced [show]


Raymond Sherwood, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He has a large grey mantle and cape that has been intricately interwoven into his black robe. His brown hair is knotted and matted. His violet eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family Cursed with vampirism at a very young age, Raymond has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.

Motivation: To be a Fisher again; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Hedonist, Disease. Bonds: Job, Criminal record. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Raymond Sherwood, Male Human Druid 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)7 (-2) 10 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Tippletoe Gummen, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears very tight pants and wife beaters, though occasionally she sports a blue coat. She wears a wide-brimmed hat to hide her balding. She wears large thick round spectacles.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: The child of southern immigrants she idolized her father. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She's repulsed by the PC; and she feels threatened by others

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Tippletoe Gummen, Female Gnome Bard 5
Small (3'4") Gnome, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 11 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Terran
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 300 gp.


Social Check DCs


Lorm Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe. His silver hair is slicked back into a classic pompadour. His eyes are a pleasant green.

Personality: Calm and collected, he is a well trained Banker. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. His first spouse was a Dyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Flaws: Disease, Depressed. Bonds: Job, Family, Adventurer. Occupation: Banker

Voice: Speaks with back of mouth

Attributes [hide]

Lorm Marston, Male Half-Orc Fighter 5
Medium (5'4") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)7 (-2) 14 (+2)10 (+0)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Silgre Weld, Female Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She prefers to wear black clothing when she does not wear armor. Her moppish white hair is in a traditional bowl cut. She wears large thick round spectacles.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is obsessed with her god.

History: She was raised in a white middle class family as the only child. She moved from fad to fad and when she turned 15 she discovered music. She then took over the family business and is one of the better Stableman for hire.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and wants to open a new tavern

Ideals: Artistic. Flaws: Mundane. Bonds: Job, Religious, Enemies. Occupation: Stableman

Voice: Raspy

Attributes [hide]

Silgre Weld, Female Half-Orc Warrior 7
Medium (6'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 12 (+1)9 (-1)
Skills Deception +2, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold and topaz bottle stopper cork (1400 gp).


Social Check DCs

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