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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Herleva Colby, Female Human [Permalink]

Personal [hide]

Description: She wears a simple grey robe with brown stripes complete with hood, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. She has slicked back brown hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Gifted from a young age, Herleva studied abroad. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Mayor for hire.

Motivation: A deep hatred of brigands; and she'd like to take her coworkers down a peg

Ideals: Fighting, Entrepeneur, Gifted. Bonds: Job, Enemies. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Herleva Colby, Female Human Paladin 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)8 (-1) 10 (+0)16 (+3)
Skills Deception +5, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 60 gp.


Social Check DCs


Thea Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. She has a very tight haircut. She is baby faced.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She comes from a rich eastern family. Thea abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she has decided she is irredeemable

Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Adventurer, Criminal record. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Thea Bigheart, Female Halfling Sorcerer 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 8 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 9 (-1)11 (+0) 6 (-2)14 (+2)
Skills Acrobatics +7, Athletics +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 2000 sp.


Social Check DCs


Tim Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a tan scarf. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is red and curly. He has gleaming, smiling blue eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east to a Bather, Tim learned a great deal about his father's area of expertise. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Tim began to lead the lost caravan. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge; and someone believes him a fraud

Ideals: Entrepeneur. Bonds: Job, Enemies. Occupation: Bather

Voice: Squeaky

Attributes [hide]

Tim Hallewell, Male Human Monk 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 200 sp.


Social Check DCs


Latbag Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a black and yellow handkerchief worn on his right side. His silver hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses divination through singing.

History: Sold as a small child to a slaver, Latbag was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Latbag took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Being a Brewer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To settle down with his crush; and he is a bit of a kleptomaniac

Ideals: Athletic, Impeccable, Gifted. Bonds: Mentor, Criminal record, Has a crush. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Latbag Wentworth, Male Half-Orc Expert 3
Medium (5'9") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)12 (+1) 9 (-1)8 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. White pearl (100 gp). Tiger eye turquoise (4 gp).


Social Check DCs

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