Tenena Gummen, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She likes to wear ponchos typically of a light tan in addition to tight pants. Her chestnut hair is wavy and long. Her eyes are likewise violet.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the north her family was never financially stable. She made a point of taking high paying jobs and getting most of it up front. Recently she has begun working with bootleggers and crooks.
Motivation: A strong sense of loyalty to Half-Orc people; and to be a ruler again
Ideals: Optimist. Flaws: Racist. Bonds: Poor, Job, Adventurer, Criminal record. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 26 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 39000 sp. Moonstone (40 gp). Malachite (9 gp). Tiger eye turquoise (9 gp). 1 Minor magic item.
Tree Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her black fur is kept up in a ponytail inside a feathered hat. Her face is covered beneath a completely black helmet.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break.
Ideals: Fighting. Flaws: Selfish. Bonds: Adventurer, Military. Occupation: Junk Dealer
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Evil (CR 18)
Armor Class 14
Hit Points 154 (18d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4
Possessions: 15000 gp. Sapphire pendant on gold chain (1700 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (1600 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (1700 gp). A roughly beaten golden orb (50 gp). Brass mug with jade inlays (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Alston Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his chestnut hair up. His amber eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is an amazing painter.
History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Shoemaker job and began his own company from there.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Gifted. Bonds: Adventurer, Nature, Mentor, Job. Occupation: Shoemaker
Voice: Soft and melodious
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. 4 Tanglefoot bags. 4 Tanglefoot bags. 4 Tanglefoot bags.
Zûgor Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. He keeps his blonde hair in a flapper bob. His fierce hazel eyes like to dwell on things.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zûgor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zûgor. He used his abilities to trick people and travel the world for free.
Motivation: He is currently in port desperately looking for someone to get him out; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Insane. Bonds: Slave, Criminal record, Mentor. Occupation: Banker
Voice: Stutters
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!

