Maegan Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a penchant for wearing a ring with an oversized amber on her right hand. She has slicked back red hair. Her eyes are a pleasant amber.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She uses divination through singing.
History: She was born blind and as such lacked many opportunities for work. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Fletcher
Voice: Eastern European accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 31 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 3000 sp. Eye agate (15 gp). White pearl (150 gp). Chrysoprase (20 gp).
Savaran Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green Stetson hat and green clothes. Her green crest is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are gold.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She would rather hide behind her crafts than deal with other people.
History: She was born at the edge of vast plains. Her first spouse was a Jeweler, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: She has a rivalry with the Church that dominates her actions; and to reunite with her absent father
Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Nature, Family, Religious. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 14)
Armor Class 12
Hit Points 53 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 |
Possessions: 1100 pp. Red-brown spinel (50 gp). Deep green spinel (50 gp). Onyx (40 gp). Chrysoprase (40 gp). Alexandrite (1400 gp). Blue star sapphire (600 gp). Violet garnet (1400 gp). Black star sapphire (600 gp). Deep blue spinel (1400 gp). Tiger eye turquoise (11 gp). Hematite (11 gp). Azurite (11 gp). Golden yellow topaz (1400 gp).
Marastyr Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses in collared shirts and wears a proper scarf over her head. Her silver hair has been sun bleached extensively. This amber eyed easterner is not easily forgotten.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Barber, who enjoyed hunting, Marastyr was taken on many hunting expeditions. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Marastyr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marastyr. She used her abilities to trick people and travel the world for free.
Motivation: To end her boredom; and she has comitted a past crime that haunts her to this day
Flaws: Mundane. Bonds: Job, Rich, Nature, Criminal record. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp. 1 Smokesticks.
Vicky Spaulding, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she tends to wear a grey poncho over her likewise colored trousers and shirt. Her long golden hair reaches down to her waist. She has a dull look in her hazel eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is lazy and tries to find solutions quickly.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents enrolled her in a Barbarian school at a young age so that she could practice her martial talents. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She would like to get married and retire; and wants her loneliness to end
Ideals: Gifted, Justice. Flaws: Lazy, Antagonistic. Bonds: Has a crush. Occupation: Layabout
Voice: Slurs words
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp. Jade (100 gp). 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!


