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NPC Generator

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Advanced [show]


Akmen Wary, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy black pantaloons and a white scarf. He keeps his long blue hair kept up in a rat tail. His red unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast desert. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Akmen and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Akmen discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Akmen fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Nature, Adventurer. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Akmen Wary, Male Tiefling Expert 8
Medium (6'9") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)12 (+1) 14 (+2)19 (+4)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: Amber (100 gp). Alexandrite (1100 gp). Red garnet (100 gp). 1 Minor magic item.


Social Check DCs


Leshanna Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her skin is fair and her fingers are delicate and long. Her hair is cut close to her head. Her eyes are blue and she is always smoking a pipe.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Leshanna took refuge in the large cave and found the beat up trident and armor she uses now. She has been a successful dealer in antiques buying low and selling high.

Motivation: Seeks redemption; and a rival would like her out of the picture

Ideals: Entrepeneur, Disciplined. Bonds: Family, Criminal record, Nature. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Leshanna Ethanasath, Female Elf Barbarian 2
Medium (5'4") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1800 sp. Red spinel (140 gp). Banded agate (8 gp). 1 Tanglefoot bags.


Social Check DCs


Ellywick Reese, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a custom-built plate barding that's adorned with blue lining and desert motifs. She keeps her golden hair in a pixie cut. Her eyes are violet.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Stableman arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She struck the Stableman job and began her own company from there.

Motivation: Further expansion of business; and she feels the way she acts is they only way to get by in the world

Ideals: Logical, Impeccable. Flaws: Depressed. Bonds: Rich, Job. Occupation: Stableman

Voice: American accent

Attributes [hide]

Ellywick Reese, Female Gnome Bard 2
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)7 (-2) 9 (-1)11 (+0)
Skills Athletics +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. Black velvet mask with numerous citrines (150 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Jarsali Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is dressed in earthy colors with a violet and yellow handkerchief worn on her left side. Her hair, while still mostly auburn, has prominent grey streaks. Her amber eyes are slightly larger than normal.

Personality: She is irascible and easily irritated. She also is a firm believer in the womanly ideal.

History: Born in the east to a Tanner, Jarsali learned a great deal about her father's area of expertise. Jarsali abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and she wants revenge against dire rats

Flaws: Antagonistic, Impulsive. Bonds: Job, Adventurer, Enemies. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Jarsali Mellerelel, Female Half-Elf Druid 4
Medium (5'4") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs

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