Astar Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His silver hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: Astar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born on a small isolated farm. A gifted student he started as a Doctor, but he got bored and became a Laborer. He inherited the family business which he has now maintained for 14 years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Extrovert. Bonds: Nature, Job. Occupation: Laborer
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 100 gp.
Ethereal Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a skull on it. His cinnamon fur is knotted and matted. His amber unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His mother raised him in a mountain cabin. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the south; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Nature, Immigrant. Occupation: Servant
Voice: Posh accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 50 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 100 pp. 1 Minor magic item.
Katherine Harrington, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear ponchos typically of a light brown in addition to tight pants. Her blonde hair is cut jaggedly and amateurishly. Her green eyes peer out from beneath her feathered brown hat.
Personality: She will rave to anyone who will listen. She is used to getting what she wants. In part because she is a meticulous planner.
History: Katherine was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Katherine has worked very hard to control her curse. She became a Fortune-teller soon after.
Motivation: To settle down with her crush; and wants her loneliness to end
Ideals: Professionalism. Flaws: Insane, Disease. Bonds: Job, Has a crush. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 69 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 15000 sp. Malachite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tûkâ Tenley, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is black. His face is covered beneath a completely black helmet.
Personality: Tûkâ is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Crown-heir, his mother struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Beggar, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Depressed, Fearful. Bonds: Immigrant, Poor, Family. Occupation: Beggar
Voice: Russian accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
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