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NPC Generator

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Advanced [show]


Randal Whitby, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can't help but pocket interesting objects he comes across

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Poor. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Whitby, Male Human Wizard 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 40 gp.


Social Check DCs


Gale Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man wears brown painted combat armor at almost all times. His clothes are grease stained in places. He keeps his long orange fur kept up in a rat tail. He has amber eyes and a brown hat with a blue feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 4 years old his parents immigrated from the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Gale Grass, Male Tabaxi Commoner 10
Medium (6'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 39 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 19 (+4)7 (-2)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 20000 sp. Citrine (20 gp). Iolite (20 gp). Violet garnet (400 gp).


Social Check DCs


Felgrat Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His hair is black and curly. His blue eyes are slightly larger than normal.

Personality: Felgrat wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Bellfounder business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Bellfounder. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Impeccable. Flaws: Shy. Bonds: Job. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Felgrat Berkeley, Male Half-Orc Rogue 2
Medium (5'9") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)7 (-2) 9 (-1)11 (+0)
Skills History +0, Survival +1
Senses Passive Perception 9
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 300 sp. Chalcedony (80 gp). Rhodochrosite (10 gp).


Social Check DCs


Rimple Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many drow want him driven away; and he has money and likes to spend it

Ideals: Philantrophist, Artistic. Bonds: Rich, Slave, Enemies. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Rimple Pilwicken, Male Gnome Ranger 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 45 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)9 (-1) 11 (+0)16 (+3)
Skills Arcana +1, Deception +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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