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NPC Generator

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Ability Scores
Seed

Advanced [show]


Mozikth Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Fisher uniform. His green crest is lengthy and is close to two feet long. His red eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the east. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Job, Adventurer, Military. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Mozikth Zzzxaaxthroth, Male Dragonborn Cleric 9
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 6000 sp. Moonstone (70 gp). Red garnet (110 gp). Azurite (10 gp). Sard (70 gp).


Social Check DCs


Kilvar Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His blonde hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: His mother raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Joker. Flaws: Insomniac, Racist. Bonds: Rich, Nature. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Kilvar Ironfist, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)7 (-2) 12 (+1)13 (+1)
Skills Investigation +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Glim Leffery, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He dresses in tan turtlenecks beneath a pastel coat with black slacks. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist, Artistic, Entrepeneur. Flaws: Shy. Bonds: Rich. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Glim Leffery, Male Gnome Expert 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 24000 cp. 1 Average lock. 1 Masterwork Thieves’ tools. 1 Silk rope. 1 Hourglass.


Social Check DCs


Donella Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her silver hair is smooth and relatively long. Her eyes are blue and catlike.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in the east to a Cartwright, Donella learned a great deal about her mother's area of expertise. Cursed with vampirism at a very young age, Donella has worked very hard to control her curse. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Seeks redemption; and sabotage a competitor

Flaws: Secretive, Disease. Bonds: Enemies, Job, Criminal record. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Donella Ironhide, Female Gnome Warrior 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs

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