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NPC Generator

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Advanced [show]


Nordak Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of the four houses of cards around his neck, and a trident on his belt. He has a golden handlebar mustache and slicked back golden hair. His eyes are a pleasant blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Nordak was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted, Philantrophist. Bonds: Poor. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Nordak Deepdelver, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 7 (-2)6 (-2)
Skills Religion +1, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ernest Brixton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown shirt with thin blue vertical stripes and black pants. His chestnut hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the south. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the south to a Seamstress, Ernest learned a great deal about his father's area of expertise. His parents enrolled him in a Warlock school at a young age so that he could practice his arcane talents. He has achieved small success as a Seamstress.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Pacifist, Gifted. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Seamstress

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Brixton, Male Human Warlock 10
Medium (5'2") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 23 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)10 (+0) 13 (+1)11 (+0)
Skills Athletics +5, History +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 150 pp. Fiery yellow corundum (1200 gp). Deep green spinel (160 gp). Black pearl (800 gp). Black pearl (800 gp). Red garnet (160 gp). Silver pearl (160 gp). Star rose quartz (40 gp). Tourmaline (160 gp).


Social Check DCs


Balimaar Anderton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his red hair well, parting it to the right. His blue eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a wizard, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Fighting. Bonds: Religious, Mentor, Rich. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Balimaar Anderton, Male Human Cleric 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp. Moonstone (60 gp). 7 Acid flasks.


Social Check DCs


Greeba Dumph, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she very much looks the part of a Shepherd. Her hair is greying and her face has many wrinkles. Her gray unseeing eyes seem to look past you.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is used to getting what she wants. In part because she is a meticulous planner.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Expand her business; and sabotage a competitor

Ideals: Professionalism. Flaws: Disease, Shy. Bonds: Job, Rich. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Greeba Dumph, Female Half-Orc Druid 4
Medium (4'7") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)14 (+2) 17 (+3)11 (+0)
Skills Arcana +4, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Goblin, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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