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NPC Generator

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Advanced [show]


Meena Beren, Female Gnome [Permalink]

Personal [hide]

Description: A 3'2" southern woman, she typically wears tan cloth garments or leather armor. Her chestnut hair is wavy and long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. After a long history of fighting, Meena and her spouse have recently divorced.

Motivation: To find somewhere to settle down; and she's repulsed by the pc

Ideals: Gifted. Flaws: Shy, Antagonistic, PTSD. Bonds: Poor. Occupation: Cook

Voice: Relaxed voice

Attributes [hide]

Meena Beren, Female Gnome Expert 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)5 (-3) 12 (+1)14 (+2)
Skills Deception +4, Investigation -1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Caelynn Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of magic around her neck, and a club on her belt, and she perpetually has her club ready. Her hair is short and silver. Her eyes are a pleasant amber.

Personality: She speaks before she thinks and is too direct. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Religious, Adventurer. Occupation: Mason

Voice: Breathy voice

Attributes [hide]

Caelynn Ilphelkiir, Female Half-Elf Wizard 1
Medium (4'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)17 (+3) 10 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Orc, Abyssal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 200 sp. Jet (140 gp).


Social Check DCs


Murook Law, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears black leather gloves, a black jacket, and tight pants. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her auburn hair up. She has hazel eyes and a black hat with a brown feather.

Personality: She is very quiet and rarely speaks above a whisper. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Her father raised her in a mountain cabin. She dropped out of school before completing her studies. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Logical. Flaws: Shy. Bonds: Criminal record, Nature, Adventurer. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Murook Law, Female Half-Orc Ranger 6
Medium (5'8") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 12 (+1)9 (-1) 11 (+0)8 (-1)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 110 pp.


Social Check DCs


Gunter Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his tan robe, and carries swords. He has done his best to style his white hair to look like a famous performer. His eyes are likewise amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He enjoys reading and quiet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Disease, Insomniac. Bonds: Nature. Occupation: Crown-heir

Voice: Scottish accent

Attributes [hide]

Gunter Remein, Male Half-Elf Warrior 5
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)14 (+2) 17 (+3)8 (-1)
Skills Animal Handling +6, Arcana +5
Senses Passive Perception 13
Languages Common, Elven, Draconic, Gnome
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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