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Advanced [show]


Harann Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She likes to wear ponchos typically of a light green in addition to tight pants. Her crest is cut close to her head. Her eyes are a pleasant gold.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She receives visions of the future at random moments

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Rich, Family. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Harann Skaarzborroosh, Female Dragonborn Aristocrat 15
Medium (6'5") Dragonborn, Neutral Evil (CR 15)
Armor Class 12
Hit Points 112 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 8 (-1)18 (+4)
Skills Insight +4, Religion +7
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 6000 gp. Black pearl (1000 gp). Golden yellow topaz (1000 gp). Deep green spinel (160 gp). Obsidian (8 gp). Rich purple corundum (1100 gp). Eye agate (8 gp). Black opal (1100 gp). Red spinel (160 gp). Onyx (20 gp). Violet garnet (1000 gp). Bloodstone (20 gp). Golden pearl (160 gp). Deep green spinel (160 gp). Tourmaline (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Holton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a grey and brown robe with the hood down. His hair is cut close to his head. He has several tiny ruby earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Mortician, Charles learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. He has set out to sabotage the competition.

Motivation: Expand his business; and he desires power and/or immortality

Ideals: Optimist. Bonds: Rich, Adventurer, Job, Criminal record. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Charles Holton, Male Human Wizard 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 cp.


Social Check DCs


Edge In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is beige and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He misses his home and complains about the freezing weather, even in summer.

History: Edge hails from a village terrorized by brigands. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by brigands. Edge was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A deep hatred of brigands.

Ideals: Fighting, Athletic. Flaws: Insane, Racist. Bonds: Immigrant, Enemies. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Edge In Woods, Male Tabaxi Cleric 3
Medium (5'2") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1700 sp.


Social Check DCs


Sun Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his longsword ready. His cinnamon fur is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of gnolls once and for all.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Ideals: Fighting, Gifted, Artistic. Bonds: Poor, Enemies. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sun Of Claws, Male Tabaxi Aristocrat 14
Medium (6'5") Tabaxi, Chaotic Good (CR 14)
Armor Class 12
Hit Points 115 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 18 (+4)17 (+3)
Skills History +7, Sleight of Hand +7
Senses Passive Perception 14
Languages Common, Draconic, Terran
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 5000 gp. Large well-done wool tapestry (300 gp). An abacus with copper, silver and gold markers (30 gp). Gold music box (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Silver comb with moonstones (1000 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Large well-done wool tapestry (300 gp). A delicate silver chain set with a tourmaline (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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