Millicent Bentley, Female Human [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has wavy brown hair. Her eyes are blue and she is always smoking a pipe.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born in the north. While studying, she fell in love. They married and had a daughter. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Gifted. Flaws: Mundane. Bonds: Immigrant, In love, Rich. Occupation: Seamstress
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 78 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
Possessions: 1400 gp. Rhodochrosite (13 gp). Star rose quartz (80 gp).
Traulam Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is typically in her Barkeep uniform. She has a penchant for wearing a ring with an oversized amber on her right hand. Her auburn hair is styled in orderly dreadlocks. Her eyes are a pleasant brown.
Personality: Confrontational and typically high on some drug or another. Traulam is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barkeep arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She's also a talented Barrister, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and money/treasure
Flaws: Addict. Bonds: Job, Rich, Family, Religious. Occupation: Barkeep
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Avice Altham, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Scribe uniform, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She wears round tiny glasses practically rammed into her face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised in a mountains tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Scribe work with an outfit from a few towns over. Scribe work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Scribe.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Bonds: Job, Adventurer, Nature. Occupation: Scribe
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 17 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2900 gp. Alexandrite (1100 gp). Citrine (40 gp). Deep blue spinel (1100 gp). Brown-green garnet (90 gp). Smoky quartz (40 gp). Black star sapphire (400 gp). Rock crystal (40 gp).
Dabbledob Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts, and he perpetually has his whip ready. He wears his golden hair up in a very large beehive style do. His eyes are green and catlike.
Personality: This man loves music and to teach people music more than just about anything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south to a Cook, Dabbledob learned a great deal about his father's area of expertise. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He became a Cook soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting, Artistic, Logical, Gifted. Bonds: Job. Occupation: Cook
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 6 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 200 gp.
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