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NPC Generator

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Advanced [show]


Tricking Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries a battered sickle and tarnished kukri as well. Her white fur is lengthy. Her green eyes dart from person to person to random spaces in the air.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She always tries to repair and not replace. It was this mentality that drove her into the Guard business.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: To share knowledge with the world; and to find somewhere to settle down

Ideals: Fighting, Persistence, Logical. Flaws: Mundane, Insane. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Tricking Thunder, Female Tabaxi Commoner 3
Medium (5'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 6 (-2)15 (+2) 13 (+1)18 (+4)
Skills Arcana +4, Performance +6
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Oriax Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. He keeps his long red hair kept up in a rat tail. He has several tiny jet earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 4 years old his parents immigrated from the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.

Motivation: Revenge; and he'd like to take his coworkers down a peg

Flaws: Terse. Bonds: Rich, Military, Immigrant, Job, Enemies. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

Oriax Judgment, Male Tiefling Warlock 4
Medium (5'11") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Athletics +5, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Enidda Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her trident. She has styled her chestnut hair well, parting it to the right. Her eyes are a pleasant brown.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. Around other people she will do her best to conceal her emotions and appear jolly.

History: Enidda lived on a farm with her father, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her sister's freedom.

Motivation: Doesn't want to be a Fletcher and was forced into it by her family; and to unite with her sister

Ideals: Justice. Flaws: Shy. Bonds: Family. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Enidda Daergel, Female Gnome Aristocrat 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)11 (+0) 13 (+1)7 (-2)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Rinn Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She wears an entirely tan suit with yellow socks and a vest with buckled shoes. She is bristling with hidden weapons, mostly tridents and monstrous two handed axes. Her hair is blonde and curly. She has brown eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was a soldier and died while she was still young. Rinn was left her father's suit of armor and trained in its use and care. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She's repulsed by the PC; and she has decided she is irredeemable

Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Slave, Military. Occupation: Soapmaker

Voice: Spits words with contempt

Attributes [hide]

Rinn Qualanthri, Female Elf Bard 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 4 (-3)14 (+2) 12 (+1)9 (-1)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp. Jasper (70 gp).


Social Check DCs

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