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NPC Generator

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Advanced [show]


Vondal Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears just a brown suit. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His eyes are likewise green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: The child of southern immigrants he idolized his father. His family was turned out during the war. He and his family wandered south to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Opinionated, Persistence. Flaws: PTSD. Bonds: Slave, Immigrant. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Vondal Glanhig, Male Dwarf Ranger 8
Medium (4'3") Dwarf, True Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 12 (+1)6 (-2)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1100 gp. Silver pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His red fur is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the west, but his parents moved at a very young age to the north. He found a children's book about a Tabaxi Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and to be a bather again

Bonds: Guardian, Enemies, Immigrant, Adventurer, Job. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

River Of Spirit, Male Tabaxi Bard 4
Medium (5'6") Tabaxi, Chaotic Good (CR 4)
Armor Class 8
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills History +4
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 3000 cp. 1 Chain shirt. 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield. 1 Breastplate.


Social Check DCs


Charles Addington, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. His white hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can't help but pocket interesting objects he comes across

History: He was born to loving parents in a slum to the south. After coming to the age of reason, Charles took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Poor. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Charles Addington, Male Human Sorcerer 2
Medium (5'4") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 16 (+3)9 (-1)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 8000 cp.


Social Check DCs


Shedinn Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'7" and is generally shirtless and showing off his tattooed chest. His right hand appears badly burned and disfigured. His white crest is drawn into a tight pony tail with a clover scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: To protect his home; and money/treasure

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Rich, Guardian. Occupation: Beggar

Voice: Speaks with squeezed throat

Attributes [hide]

Shedinn Jerynomonis, Male Dragonborn Commoner 9
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 23 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)16 (+3) 8 (-1)15 (+2)
Skills Athletics +7, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Draconic
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +2

Possessions: 120000 cp. Citrine (30 gp). Emerald (600 gp). Violet garnet (600 gp). Citrine (30 gp). Tiger eye turquoise (11 gp).


Social Check DCs

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