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NPC Generator

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Advanced [show]


Bucklal Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft violet waves gently in the breeze. He has a chestnut handlebar mustache and slicked back chestnut hair. His gray eyes peer out from beneath his deerstalker red hat.

Personality: He is extraordinarily eccentric. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Fisher. He struck the Fisher job and began his own company from there.

Motivation: Further expansion of business; and expand his business

Ideals: Professionalism. Flaws: Insane. Bonds: Rich, Immigrant, Job. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Bucklal Elderberry, Male Halfling Commoner 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 14 (+2)7 (-2) 14 (+2)14 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Redfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His auburn hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Carpenter. He is an amazing painter.

History: Born in the south to a Carpenter, Bertram learned a great deal about his mother's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Bonds: Poor, Job, Family, Enemies. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Bertram Redfield, Male Human Cleric 9
Medium (5'7") Human, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 31 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donaar Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear black pants and tee shirts. His crest is short and green. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with his god.

History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He left for the west, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Bonds: Nature, Religious, Immigrant. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Donaar Esstyrlynn, Male Dragonborn Druid 8
Medium (6'7") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)17 (+3) 9 (-1)11 (+0)
Skills Acrobatics +5, Religion +6
Senses Passive Perception 9
Languages Common, Terran, Infernal, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 9000 sp.


Social Check DCs


Sapply Gummen, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His tied-back hair is blonde. His eyes are green and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 8 years later his spouse died after the birth of his son. Heartbroken, Sapply never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: In love, Poor. Occupation: Fletcher

Voice: Uses lots of figures of speech

Attributes [hide]

Sapply Gummen, Male Gnome Adept 13
Small (3'8") Gnome, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 38 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 12 (+1)17 (+3)
Skills Athletics +7, History +6
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 900 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). An abacus with copper, silver and gold markers (140 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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