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NPC Generator

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Advanced [show]


Thamuz Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of his god around his neck, and a nunchaku on his belt. His blue hair is heavily combed to the right. His eyes are white and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Fighting, Joker, Gifted. Bonds: Immigrant, Criminal record. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Thamuz Conviction, Male Tiefling Aristocrat 1
Medium (5'5") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp.


Social Check DCs


Jabbie Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in tan turtlenecks beneath a grey coat with black slacks. His moppish red hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Jabbie lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Slave, Family. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Jabbie Garrick, Male Gnome Rogue 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 15 (+2)17 (+3)
Skills Athletics +3, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 38000 sp.


Social Check DCs


Fargas Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male dresses like a well dressed Banker does. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 6 years old his parents immigrated from the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Banker

Voice: Excited and jittery

Attributes [hide]

Fargas Greenleaf, Male Halfling Sorcerer 16
Small (3'2") Halfling, Neutral Evil (CR 16)
Armor Class 12
Hit Points 49 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +6, Deception +8
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Draconic
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666666

Possessions: 1100 pp. Banded agate (10 gp). Banded agate (10 gp). Emerald (1200 gp). Black opal (1200 gp). Rich purple corundum (1200 gp). Tiger eye turquoise (10 gp). Hematite (10 gp). Pink pearl (90 gp). Chrysoberyl (90 gp). Jade (90 gp). Moonstone (50 gp). Deep blue spinel (1200 gp). Jasper (50 gp). Moonstone (50 gp). Rich purple corundum (1200 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Bundrigo Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His red hair and beard is wavy and long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the west to a Marshal, Bundrigo learned a great deal about his father's area of expertise. A gifted student he started as a Carter, but he got bored and became a Marshal. He has drifted from career to career and currently works as a Marshal.

Motivation: To be a Carter again.

Ideals: Artistic. Flaws: Addict. Bonds: Job. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Bundrigo Hilltopple, Male Halfling Wizard 5
Small (3'3") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 10 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)12 (+1) 14 (+2)18 (+4)
Skills Deception +7, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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