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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Tawna Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Miller. Her silver hair is smooth and relatively long. Her amber eyes peer out from beneath her broad white hat.

Personality: She snorts whenever she laughs or is feeling confident. She has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Tawna studied abroad. After coming to the age of reason, Tawna took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying sister.

Motivation: She seems to be bored by most things; and she is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful, Mundane. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Tawna Goodbarrel, Female Halfling Ranger 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)17 (+3) 10 (+0)10 (+0)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Abyssal, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Simple lock.


Social Check DCs


Adran Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears an entirely violet suit with brown socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. His hair is short and black. His brown eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.

History: Adran was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and to be a spy again

Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Rich. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Adran Crane, Male Half-Elf Monk 1
Medium (5'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 4000 cp.


Social Check DCs


Einkil Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Doctor in town.

History: He was born in a small desert village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Immigrant, Job, Nature, Mentor. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Einkil Glanhig, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 270 gp. Violet garnet (500 gp). Onyx (30 gp).


Social Check DCs


Bathin Soft, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly bastard swords and morningstars. His purple hair is braided into rings. His red eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Bathin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac

Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Criminal record, Poor. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Bathin Soft, Male Tiefling Ranger 5
Medium (6'4") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs

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